so I got into grad school today with my shitty 2.8 gpa and the moral of the story is reblog those good luck posts for the love of god
okay so i just got my dream job??? a week after applying to it?? and now i’m thinking….maybe this is the good luck post
…..not even six hours later i got an offer of a well paying full time long-term job with free room and board in queens in nyc, allowing me independence and a way to escape an abusive situation and an unhealthy environment
likes charge reblogs cast, folks, this is the good luck post
phone: welcome to dominos pizzas what can i get for you?
melania: hello
phone: … hi, what can i get for you?
melania: he’s strong he’s passionate, he’s kind he’s a gentleman. he love his counthry. he’s boy talk. he is telling the truth. he is telling the truth
When you battle a Pokemon again, it will show you which attacks are super effective against that Pokemon.
Can we cater more to children? 🙄
Are you really mad about a game targeted for children being made accessible for them like grow up
They even mentioned specifically in the e3 press conference that one of their main goals for this game was making it the most accessible one they’ve created. Also, don’t try to tell me as an adult you’ve never forgotten type matchups, especially on dual-typed pokemon
With over 700 pokemon even seasoned players like me forget some type matchups - ESPECIALLY on dual types. Not too long ago I was fighting a Drapion and forgot it was part dark and tried to hit it with a psychic move. This feature is GREAT especially for kids and new players
Like, I get being frustrated with how recent Pokemon games have plummeted in difficulty due to things like the Exp. Share and the removal of many optional areas and environmental puzzles (see: ORAS’s treatment of things like the Safari Zone and Sky Pillar). But UI changes like this are the best way to make the games more accessible for kids and newcomers without watering it down for older players. Older players already know the type matchups so it doesn’t affect them in any way, but it means that kids don’t have to memorize the matchups for 800+ Pokemon and can focus their efforts on the battle itself. (Besides, even Shin Megami Tensei does this.)
Plus, you can’t claim that a game has tactical depth on one hand and criticise it for mechanical transparency on the other. If the gameplay is legitimately presenting you with meaningful tactical decisions, those decisions will remain meaningful even in an environment of perfect information. Concealing information has its place, but a game that depends on deliberately obfuscating how its mechanics work in order to challenge you isn’t furnishing tactical depth - it’s selling you a strategy guide.